AI & Experimental
The AI layer: from the GPU kernel to the generation pipeline.
Local LLM inference
A local inference stack in production: LLMs optimized for GPU, 262k-token context and real benchmarks. Everything that ships is measured — when a configuration doesn't hold up, I measure and report instead of accepting.
Luna — AI assistant
Local personal assistant: Qwen3.8 27B fine-tune, persistent memory, hybrid RAG (pgvector + BGE-M3 + RRF), web search via SearXNG, MCP server and a Next.js chat UI. It's the foundation of Luna V2 — the version with voice and a 3D body.
Image & video generation
ComfyUI workflows in production (SDXL and Qwen-Image): campaigns, product shots, illustration and restoration, with LoRA training for style, character or product. Generative video pipeline (MiniMax H3, WAN 2.2) with cross-shot consistency, full post-production and kernel-level debugging.
·
3D & creative
r6s-clone — tactical FPS
Playable Rainbow Six Siege-style demo in Babylon.js: attack/defend rounds, destructible walls, gadgets and spike. 100% procedural — zero external assets.
chess3d — 3D chess
3D chess in Three.js with full rules validation (chess.js). A single index.html, no build, no server.
·
Concepts
Personal projects shown as concepts only — the knowledge exists, the code is not public.
Web scraping
Extensions and automated download tools (e.g.: NFSe XML/PDF without captcha).
Reverse engineering & data analysis
Betting data analysis and probability models from real traffic.
Offensive security
Vulnerability scanner for pentesting and exploit discovery.
Voice cloning
Voice replication from short samples.